Chapter 3
Michelle Webb
When trying to find “The Big Idea”
for a project you should do as they say on page 44 and “scan the table of
contents of your teaching guides. Review the curriculum standards for your
subjects. Ask you colleagues: What do these add up to?” When you combine all of
these together you will be able to find something that can be a jumping off
point for your class projects.
On page 47 of our reading the 21st
Century Skills were pulled out and bulleted:
·
“Analyze – examine, explain, investigate,
characterize, classify, compare, deduce, differentiate, discriminate,
illustrate, prioritize
·
Evaluate – judge, select, decide, justify,
verify, improve, defend, debate, convince, recommend, assess
·
Create – adapt, anticipate, combine, compose,
invent, design, imagine, propose, theorize, formulate”
All of these actions will help the students get more out of
what it is that they are learning. If
given these tools correctly, students will be able to steer their own learning
in a way that is engaging and very effective.
The 21st century skills along with the 21st
century learning go beyond literacy.
They are more about the way a student reaches the answer to a problem
then how they wrote out the question. On
page 49 it reads, “A true-to-life project naturally involves opportunities for
learners to become literate in the 21st century sense of the word…”
There
are 8 essential learning functions, 1) Ubiquity: Learning inside and outside
the classroom, and all the time. This is
about getting students to transfer how they learn inside the classrooms to how
they can learn new things that are going on through their world outside the
classroom. Taking the skills they already know as learners and transferring
them over. 2) Deep Learning. The deep learning gets students past what we are
hand feeding them inside the classroom and gets them to find more information
on their own that they might not have gotten from us. 3) Making thing visible
and discussable. “A picture is worth a thousand words” it is a lot easier to
get the kids interest in a picture or a movie than it is for someone to be
standing in front of them just talking. 4) Expressing ourselves, sharing ideas,
building community. The students get more views on one topic if they are able
to go online and look things up. 5) Collaboration – teaching and learning with
others. Using the tools that come with technology students are better able to
communicate their ideas together. 6) Research. The vast research that students
are able to find online can be very helpful when they are trying to find out
new information. 7) Project management: Planning and Organization. On page 55
it says that “this helps students manage time, work, sources, feedback from
others, drafts, and products during projects.” 8) Reflection and Interaction.
This is an important part of deep learning. Students need to be able to reflect
upon what they have learned otherwise they cannot be proud and show off of the
products they produced.
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